Privacy
Last updated 6 November 2026
The short version
- You don't need to give your real name or email to play.
- We keep what the game needs: your player ID, name, progress, matches and what you own.
- We send anonymous gameplay numbers to Unity to make the game better.
- We don't sell your data, show ads or track you across other apps or websites.
- You can delete your account in the game at any time.
- The game is for players aged 13 and over.
Who we are
The Mighty Few is made by Andrew Morgan, an independent game developer in Queensland, Australia, working as Bearcave Studios. "We" and "us" on this page mean Andrew Morgan.
Questions about your data: privacy@bearcavestudios.com. Anything else: support@bearcavestudios.com.
What the game keeps
- Player ID. A random ID made the first time you open the game. It's how your progress is saved without an account.
- Your name and picture. The name and number tag you choose (like Pepper#4442), your picture, the heroes and army you pick, and your settings.
- Your game record. Your level, gems, what you own (heroes, skins, pictures), your match results and stats, daily quests and hero mastery. Each match in your history also lists the names of the other players in it.
- Friends. Your friends list and friend requests.
- Your email, if you choose to save your progress. Saving your progress with a Bearcave ID asks for your email address and sends you a 6-digit code. We use the address only to sign you in. The code is stored scrambled and expires within minutes.
- Reports. If you report a player's name, we keep who reported it, who was reported and the name, so we can check it.
- Purchases. When you buy gems, Apple takes the payment and we never see your card. We keep Apple's transaction details so we can deliver what you bought and make sure each purchase is only paid out once.
- Usage numbers. Matches played, heroes picked, results, how long matches last, guide steps, items bought with gems, and your device model and system version. These go to Unity Analytics under your player ID, never your name or email.
- Connection details. Your IP address, which game servers need to connect you, and which is used to find a server near you and to limit abuse (for example, too many sign-in codes). Abuse limits store it scrambled and clear it within a day.
- On your device. Your settings (volumes, controls) and sign-in are saved on your phone.
- Emails you send us. Your address and what you wrote.
The game doesn't use your location, contacts, photos, camera or microphone, and it has no advertising ID or ads.
Why we keep it
- To run the game: sign you in, save your progress, run matches, show your name to other players and deliver what you buy.
- To keep it fair and safe: stop cheating, abuse and offensive names.
- To make it better: balance the heroes and find where new players get stuck, using the usage numbers.
- To answer you when you contact us.
Who can see it
Other players see your name and tag, picture, level, rank, the hero you play and your match stats in lobbies, parties, matches and match history. Tapping your name in a lobby shows your record. Friends see whether you're online.
Companies that run parts of the game for us, only for that job:
- Unity Technologies: sign-in, saved progress, friends, parties and lobbies, and usage numbers (Unity's privacy policy).
- Edgegap: matchmaking and the servers matches run on.
- Cloudflare: Bearcave ID accounts and sign-in emails, this website and our email (Cloudflare's privacy policy).
- Apple: App Store purchases, and TestFlight if you're testing the game (Apple's privacy policy).
These companies store and handle data in the United States and other countries where they run servers. Match servers run in the region nearest the players.
We don't sell your data and we don't share it for advertising.
If you're testing the game
TestFlight is run by Apple. Apple shares with us the builds you install, crash reports, and any feedback and screenshots you send. If we invited you by email, it also shares your name and email address. Apple's TestFlight privacy notice explains what Apple keeps.
This website
The website uses no cookies. Cloudflare Web Analytics counts visits (pages viewed, the site that sent you, your browser and country) without identifying you.
How long we keep it
- Your account and game record: until you delete your account.
- A name you change or give up: held for 30 days so nobody can pose as you, then freed.
- Usage numbers: kept by Unity Analytics for as long as Unity's privacy policy allows. Deleting your account asks Unity to delete yours.
- Match server logs: only as long as we need them to fix problems and stop cheating.
- Emails you send us: two years after we last hear from you.
- Backups of Bearcave ID accounts: up to 7 days.
- Purchase records: Apple's transaction details are kept after you delete your account, with nothing that links them to you, so a purchase can't be paid out twice.
Your choices
- Change your name or picture in Profile.
- Delete your account in the game: Profile, then Delete account at the bottom. Everything we keep about you is deleted straight away, and we ask Unity to delete your usage numbers. Bought gems aren't refunded.
- Deleted the game already? Email privacy@bearcavestudios.com with your Player ID (at the bottom of Profile), or from the email address you saved your progress with. We'll confirm it's your account before deleting it, within 30 days.
- See or correct your data: email us in the same way and we'll send you a copy or fix it, once we've confirmed it's your account.
Usage numbers can't be turned off in the game yet. If you'd like yours deleted, email us.
If you're unhappy with how we've handled your data, please tell us first. You can also complain to the Office of the Australian Information Commissioner (oaic.gov.au) or the privacy regulator where you live.
Age
The Mighty Few is for players aged 13 and over. We don't knowingly collect data from children under 13. If you're a parent and think your child under 13 is playing, email us with the Player ID from their Profile. We'll check, and delete the account. Players under 18 should ask a parent before buying gems.
Keeping it safe
Data travels over encrypted connections, sign-in codes and abuse limits are stored scrambled, and only the game's servers can change your progress, gems and purchases.
Changes
If this page changes, we'll update the date at the top. If a change matters to how your data is used, we'll also say so in the game.